Glim

From CTwiki
Revision as of 05:16, 6 November 2009 by Admin (talk | contribs)
Jump to navigation Jump to search
Sheet Type: Pathfinder
Player: Thredok
Campaign: Silent Darkness

Gnome
Deity: none
Homeland: The Enclave

Character Traits

Class / Level: Warlock 5
Alignment: Chaotic Neutral
Initiative: +4
Speed: 20

Abilities

Strength: 12(14)
Dexterity: 18
Constitution: 19
Intelligence: 17
Wisdom: 13
Charisma: 19(23)

Offense

Melee: Cane(Heavy Mace) (1d6/20x2)
Ranged: Arcane Bolt (2d6+2)
Base Attack Bonus: +3
CMB: +4
CMD: 18

Defense

HP: 33
AC: 18
Fort: 5
Ref: 5
Will: 7

Skills

Acrobatics+7, Appraise+3, Bluff+14, Climb+2(+4), Craft: Alchemy+13, Diplomacy+8, Discuise+7, Escape Artist+4, Fly+4, Heal+3, Intimidate+11, Knowledge(Arcana)+11, Knowledge(Plains)+11, Lingquistics+11, Perception+5, Perform+6, Ride+4, Sense Motive+11, SpellCraft+13, Stealth+8, Survival+3, Swim+2, Use Magic Device+16

Feats

Arcane Armor Mastery(Light, Medium), Armor Mastery(Light, Medium), Magical Aptitude, Spell Penetration

Special Abilities

any special abilities

Gear

Combat Gear: Studded Leather Armor, Potion of Bull Strength
Other Gear: Mule, Phil the dog, Backpack, Belt Pouch, Flint & Steel, Torches(10), Trail Rations(20), Hemp Rope(100'), Water Skin(3), Gallon Keg of Ale, Sacks w/ Drawstrings(5), Pole(10'), Canvas(5'x6'), Ring of Climbing +2, Necklace +4 to Cha

Notes

Soul currently owned by Methuselah

Background

Trenebricosus or Glim as his current companions know him was raised in an institution known as "The Enclave" both of his parents were sorcerers on the staff. His mother Brethana died giving birth and his father (whos name was never spoken and thus is unknown to Trenebricosus) was banished for the research he was doing. Later it was revealed to him that this research was infact the selling of not only his soul but those of all of his line to the entitiy known as Methuselah in exchange for access to the being's power. When Trenebricosus started showing simular displays of power in the form of setting part of the main building on fire he was also run out without anyone explaining to him what was going on. He spent the next few years wondering Corsica searching out information on his father and his own powers. The world was not kind, his striking apperance and small stature made him an instant target for thugs and cutpurses, the powers he displayed in selfdefence made him a target for angry mobs and "religious cleansings." A few years of that and he started looking for something else, power (sins of the father and all that), the power to not only protect himself but to comand respect. He has plans of amasing enough power and gold to build his own place away from the world, a place that would allow himself and other misunderstood beings to live without constant fear of the church and so called "Heroes". So where else does he turn but to one who had already accomplised this, Xonn the Wizardking of Valenshire.