Barney Nimblefoot
Barney Nimblefoot (aka Talon0
Halfling Rogue 2
CN Small Humanoid (halfling)
Init +6; Senses Perception +9
Defense
AC 19, touch 16, flat-footed 14 (+3 armor, +5 Dex, +1 size)
hp 17 (2d8+4)
Fort +3, Ref +9, Will +3; +2 vs. fear
Defensive Abilities evasion
Offense
Speed 20 ft.
Melee Dagger +7 (1d3/19-20/x2) and
- Dagger +7 (1d3/19-20/x2) and
- Rapier +7 (1d4/18-20/x2)
Special Attacks sneak attack +1d6
Statistics
Str 10, Dex 20, Con 14, Int 17, Wis 14, Cha 17
Base Atk +1; CMB +0; CMD 15
Feats Weapon Finesse
Traits Tactician (1/day), Thrown-Together Fashion
Skills Acrobatics +11 (+7 jump), Appraise +8, Bluff +8, Climb +6, Diplomacy +8, Disable Device +10, Disguise +8, Escape Artist +4, Fly +6, Perception +9 (+10 to locate traps), Ride +4, Sense Motive +7, Sleight of Hand +9, Stealth +13, Swim -1, Use Magic Device +8; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Dwarven, Gnome, Goblin, Halfling
SQ fearless, rogue talents (fast stealth), trapfinding +1
Combat Gear Acid (2), Alchemist's fire, Oil (2); Other Gear Studded leather armor, Dagger, Dagger, Rapier, Backpack (empty), Bedroll, Candle (10), Chalk (10), Crowbar, Flint and steel, Rope, Sack (5 @ 18.25 lbs), Sack (empty), Sack (empty), Thieves' tools, Torch (2), Waterskin, 12 GP, 25 SP, 5 CP
Special Abilities
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Fearless +2 racial bonus vs Fear saves.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Tactician (1/day) Gain a +2 trait bonus on an attack of opportunity.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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