THAC0 by the numbers
This article attempts to demystify the dreaded THAC0 ((cue ominous music)) and the other various ways to decide TO-HIT rolls.
SPOILER: THERE WILL BE MATH
Alright, lets get to the meat of this thing. Most of you reading this are familiar with the 3rd edition (D20) way of determining TO-HIT successes. This goes something like this:
- Determine AC of opponent
- Roll 1d20
- Add Base Attack bonus
- Add modifiers (strength, magic weapon, etc)
- compare total to opponent's Armor Class.
- If larger then hit
- Else miss
EXAMPLE:
Bob has a BAB of 1 and is wielding a +1 sword of doom. he swings at random cowering goblin A who has an AC of 12. Bob rolls an 8 on his D20, adds in his BAB and sword bonus. ((8+1+1=10)) well 10<12 so bob misses the little bastard.
Pretty straight forward right? yeah! absolutely! well lets take a look at THAC0...
Firstly, THAC0 was introduced in later 1st Edition supplements as a way of speeding up the use of To-Hit tables. yeah guys, this all used to be written up in tables....
so, instead of having a hit table written out for all the various Armor class values from -10 to +10 they decided it would be easier to remember the number needed to hit an AC or 0 and calculate from there.
the calculation goes something like this:
- Subtract THAC0 from Target AC
- Roll 1d20
- Add modifiers (magic weapon, etc)
- if LARGER then hit
- else miss
EXAMPLE:
Bob has a THAC0 of 8 and is wielding a +1 sword of doom. he swings at random cowering goblin A who has an AC of -2. Bob rolls an 8 on his D20, adds sword bonus. 8--2=10 well 8<10 so bob misses the little bastard.
Ultimately while these methods are different in their execution they are equally simple. the most important thing to remember is that AD&D AC-0 == 3rd ed. AC-20. both systems start with AC-10 as their base.