Sheet Type: D&D 3.5 Player: NPC Campaign: Citadel of the Planes Human Deity: none Homeland: Sigil Character Traits Class / Level: Fighter/Epic Alignment: Chaotic Neutral Initiative: +11 Speed: 20 Abilities Strength: 26 Dexterity: 25 Constitution: 20 Intelligence: 24 Wisdom: 18 Charisma: 24 Offense Melee: +5 Glassteel Greatsword +35 (2d6+21+1d6/17-20x2) Ranged: Base Attack Bonus: +20 Defense HP: 224 AC: 34 Fort: 17 Ref: 13 Will: 10 Skills Appraise 7 Balance 3 Bluff 7 Climb 27 Craft (Untrained) 5 Diplomacy 8 Disguise 7 Escape Artist 3 Forgery 7 Gather Information 7 Handle Animal 30 Heal 4 Hide 3 Intimidate 30 Jump 21 Listen 15 Move Silently 3 Perform (Untrained) 7 Ride 32 Search 7 Sense Motive 4 Spot 15 Survival 4 Swim 0 Use Rope 7 Feats Armor Proficiency: Heavy Dodge Cleave Weapon Specialization: Greatsword Improved Initiative Leap Attack Leadership Spring Attack Combat Reflexes Weapon Focus: Greatsword Armor Proficiency: Medium Greater Weapon Focus : Greatsword Whirlwind Attack Tower Shield Proficiency Mobility Greater Weapon Specialization: Greatsword Simple Weapon Proficiency Power Attack Quick Draw Shield Proficiency Improved Critical: Greatsword Great Cleave Armor Proficiency: Light Monkey Grip Combat Expertise Special Abilities Gear Combat Gear: +5 Glassteel Greatsword: Flaming Burst, Keen, Ghost Touch Other Gear: +5 Adamantine Full Plate: Ghost Touch, Amulet of Natural Armor, Bag of Holding, Belt of Giant Strength, Boots of Teleportation, Bracers of Armor, Cloak of Charisma, Gloves of Dexterity, Headband of Intellect, Ring of Protection, Ring of Regeneration Notes
Background
Ceryph is an ancient warrior who demands respect, as the leader of the Guild of Adventurers he's been there and done that. Honorable to a fault this old veteran is quite generous and will always help those in need if he is able, but don't let that fool you, he's a stern task master, and is quick to serve justice.