Ceryph: Difference between revisions
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Psywarrior (talk | contribs) (New page: Class/Level: Fighter/Epic Race: Human Background: Ceryph is an ancient warrior who demands respect, as the leader of the Guild of Adventurers he's been there and done that.<br>Honorab...) |
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{{Dd3.xsheet| | |||
image=Halfling_-_Male_-_Leather,_Dagger.JPG| | |||
sheettype=D&D 3.5| | |||
playername=NPC| | |||
campaign= none| | |||
CharacterName=Ceryph| | |||
Race=Human| | |||
deity=none| | |||
homeland=Valenshire| | |||
classlevel=Fighter Epic| | |||
alignment=Chaotic Neutral| | |||
initiative= +5| | |||
speed=30| | |||
str=7| | |||
dex=20| | |||
con=10| | |||
int=17| | |||
wis=13| | |||
cha=18| | |||
melee=longsword +9 (1d8-1/18-20x2)| | |||
ranged=| | |||
bab=+4| | |||
cmb=+8| | |||
cmd=18| | |||
hp=48| | |||
ac=21| | |||
fort=2| | |||
ref=9| | |||
will=3| | |||
special= '''Quick Disable''' (Ex) | |||
It takes you half the normal amount of time to disable a trap using the Disable Device | |||
skill(minimum 1 round).<br> | |||
'''Trap Spotter''' (Ex) | |||
Whenever you come within 10 feet of a trap, you receive an immediate Perception | |||
skill check to notice the trap. This check should be made in secret by the GM.<br> | |||
'''Evasion''' (Ex) | |||
You can avoid damage from many area-effect attacks. If you make a successful | |||
Reflex saving throw against an attack that normally deals half damage on a successful | |||
save, you instead take no damage. Evasion can only be used if you are wearing light | |||
armor or no armor. If you are helpless, you do not gain the benefit of evasion.<br> | |||
'''Trapfinding''' (Ex) | |||
You add +3 to Perception skill checks made to locate traps and to Disable Device skill | |||
checks. You can use the Disable Device skill to disarm magical traps.<br> | |||
'''Trap Sense''' (Ex) | |||
You gain a +2 bonus on Reflex saves made to avoid traps, and a +2 dodge bonus to | |||
AC against attacks made by traps.<br> | |||
'''Uncanny Dodge''' (Ex) | |||
You can react to danger before your senses would normally allow you to do so. You | |||
cannot be caught flat-footed, even if the attacker is invisible. You still lose your Dexterity | |||
bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent | |||
successfully uses the feint action against you.| | |||
skills=Acrobatics 5<BR> | |||
Appraise 3<BR> | |||
Bluff 6 <BR> | |||
Climb 4 <BR> | |||
Craft (Traps) 9 <BR> | |||
Craft (Untrained) 3 <BR> | |||
Diplomacy 12 <BR> | |||
Disable Device 15 <BR> | |||
Disguise 15 <BR> | |||
Escape Artist 5 <BR> | |||
Fly 5 <BR> | |||
Heal 1 <BR> | |||
Intimidate 4 <BR> | |||
Knowledge (Dungeoneering)12 <BR> | |||
Knowledge (Engineering) 7 <BR> | |||
Knowledge (Local) 11 <BR> | |||
Perception 3 <BR> | |||
Perform (Untrained) 4 <BR> | |||
Ride 5 <BR> | |||
Sense Motive 3 <BR> | |||
Stealth 8 <BR> | |||
Survival 1 <BR> | |||
Swim -2 <BR> | |||
Use Magic Device 10| | |||
feats= '''Agile Maneuvers:''' | |||
You learned to use your quickness in place of brute force when performing combat | |||
maneuvers.<BR> | |||
'''Alertness:''' | |||
You often notice things that others might miss.<BR> | |||
'''Deceitful:''' | |||
You are skilled at deceiving others, both with the spoken word ans with physical | |||
disguises..<BR> | |||
'''Deft Hands:''' | |||
You have exceptional manual dexterity.<BR> | |||
'''Armor Proficiency, Light:''' | |||
You are skilled at wearing light armor.<BR> | |||
'''Simple Weapon Proficiency:''' | |||
You are trained in the use of basic weapons.<BR> | |||
'''Weapon Finesse:''' | |||
You are trained in using your agility in melee combat, as opposed to brute strength.| | |||
combat= acid(2)<br> Alchemist fire(5)<br>Artisan's Tools (traps)| | |||
other= Chalk(3)<br>Crowbar<br>Masterwork Manacles<br>Masterwork Thieves' Tools<br>Oil(1)<br>Potion of Cats Grace(2)<br>Potion of Cure Moderate Wounds(3)<br>Smokestick(2)<br>Torch(3)| | |||
notes= any special notes| | |||
background= Ceryph is an ancient warrior who demands respect, as the leader of the Guild of Adventurers he's been there and done that.<br>Honorable to a fault this old veteran is quite generous and will always help those in need if he is able, but don't let that fool you, he's a stern task master, and is quick to serve justice. | |||
| | |||
}} |
Revision as of 20:32, 16 June 2010
Background
Ceryph is an ancient warrior who demands respect, as the leader of the Guild of Adventurers he's been there and done that.
Honorable to a fault this old veteran is quite generous and will always help those in need if he is able, but don't let that fool you, he's a stern task master, and is quick to serve justice.