THAC0 by the numbers: Difference between revisions

From CTwiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:


Alright, lets get to the meat of this thing.  Most of you reading this are familiar with the 3rd edition (D20) way of determining TO-HIT successes.  This goes something like this: <br>
Alright, lets get to the meat of this thing.  Most of you reading this are familiar with the 3rd edition (D20) way of determining TO-HIT successes.  This goes something like this: <br>
:Determine AC of opponent
:Roll 1d20
:Roll 1d20
:Add Base Attack bonus
:Add Base Attack bonus
Line 21: Line 22:
so, instead of having a hit table written out for all the various Armor class values from -10 to +10  they decided it would be easier to remember the number needed to hit an AC or 0 and calculate from there.<br>
so, instead of having a hit table written out for all the various Armor class values from -10 to +10  they decided it would be easier to remember the number needed to hit an AC or 0 and calculate from there.<br>
the calculation goes something like this:<br>
the calculation goes something like this:<br>
:Subtract THAC0 from Target AC
:Roll 1d20
:Roll 1d20
:Add bonus (magic weapon, etc etc)
:Add modifiers (magic weapon, etc)
:Subtract THAC0
::if LARGER then hit
:compare total to opponents Armor class
::if SMALLER then hit
::else miss
::else miss
<br>
<br>
<br>
<br>
'''EXAMPLE:'''<br>
'''EXAMPLE:'''<br>
Bob has a THAC0 of 8 and is wielding a +1 sword of doom.  he swings at random cowering goblin A who has an AC of -2.  Bob rolls an 8 on his D20, adds sword bonus, and subtracts his THAC0 ((8+1-8=1)) well 1>-2 so bob misses the little bastard.
Bob has a THAC0 of 8 and is wielding a +1 sword of doom.  he swings at random cowering goblin A who has an AC of -2.  Bob rolls an 8 on his D20, adds sword bonus. 8--2=10 well 8<10  so bob misses the little bastard.


<br><br>
<br><br>


Ultimately while these methods are different in their execution they are equally simple.  the most important thing to remember is that AD&D AC-0 == 3rd ed. AC-20.  both systems start with AC-10 as their base.
Ultimately while these methods are different in their execution they are equally simple.  the most important thing to remember is that AD&D AC-0 == 3rd ed. AC-20.  both systems start with AC-10 as their base.

Revision as of 10:06, 21 October 2013

This article attempts to demystify the dreaded THAC0 ((cue ominous music)) and the other various ways to decide TO-HIT rolls.

SPOILER: THERE WILL BE MATH


Alright, lets get to the meat of this thing. Most of you reading this are familiar with the 3rd edition (D20) way of determining TO-HIT successes. This goes something like this:

Determine AC of opponent
Roll 1d20
Add Base Attack bonus
Add modifiers (strength, magic weapon, etc)
compare total to opponent's Armor Class.
If larger then hit
Else miss



EXAMPLE:
Bob has a BAB of 1 and is wielding a +1 sword of doom. he swings at random cowering goblin A who has an AC of 12. Bob rolls an 8 on his D20, adds in his BAB and sword bonus. ((8+1+1=10)) well 10<12 so bob misses the little bastard.

Pretty straight forward right? yeah! absolutely! well lets take a look at THAC0...
Firstly, THAC0 was introduced in later 1st Edition supplements as a way of speeding up the use of To-Hit tables. yeah guys, this all used to be written up in tables....
so, instead of having a hit table written out for all the various Armor class values from -10 to +10 they decided it would be easier to remember the number needed to hit an AC or 0 and calculate from there.
the calculation goes something like this:

Subtract THAC0 from Target AC
Roll 1d20
Add modifiers (magic weapon, etc)
if LARGER then hit
else miss



EXAMPLE:
Bob has a THAC0 of 8 and is wielding a +1 sword of doom. he swings at random cowering goblin A who has an AC of -2. Bob rolls an 8 on his D20, adds sword bonus. 8--2=10 well 8<10 so bob misses the little bastard.



Ultimately while these methods are different in their execution they are equally simple. the most important thing to remember is that AD&D AC-0 == 3rd ed. AC-20. both systems start with AC-10 as their base.