Ceryph: Difference between revisions

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melee=+5 Glassteel Fullblade +35 (2d6+21+1d6/17-20x2)|
melee=+5 Glassteel Greatsword +35 (2d6+21+1d6/17-20x2)|
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bab=+20|
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Revision as of 23:10, 16 June 2010

Sheet Type: D&D 3.5
Player: NPC
Campaign: Citadel of the Planes

Human
Deity: none
Homeland: Sigil

Character Traits

Class / Level: Fighter/Epic
Alignment: Chaotic Neutral
Initiative: +11
Speed: 20

Abilities

Strength: 26
Dexterity: 25
Constitution: 20
Intelligence: 24
Wisdom: 18
Charisma: 24

Offense

Melee: +5 Glassteel Greatsword +35 (2d6+21+1d6/17-20x2)
Ranged:
Base Attack Bonus: +20

Defense

HP: 224
AC: 34
Fort: 17
Ref: 13
Will: 10

Skills

Appraise 7
Balance 3
Bluff 7
Climb 27
Craft (Untrained) 5
Diplomacy 8
Disguise 7
Escape Artist 3
Forgery 7
Gather Information 7
Handle Animal 30
Heal 4
Hide 3
Intimidate 30
Jump 21
Listen 15
Move Silently 3
Perform (Untrained) 7
Ride 32
Search 7
Sense Motive 4
Spot 15
Survival 4
Swim 0
Use Rope 7

Feats

Armor Proficiency: Heavy.
Dodge
Cleave

Special Abilities


Gear

Combat Gear:
Other Gear: Chalk(3)
Crowbar
Masterwork Manacles
Masterwork Thieves' Tools
Oil(1)
Potion of Cats Grace(2)
Potion of Cure Moderate Wounds(3)
Smokestick(2)
Torch(3)

Notes

any special notes

Background

Ceryph is an ancient warrior who demands respect, as the leader of the Guild of Adventurers he's been there and done that.
Honorable to a fault this old veteran is quite generous and will always help those in need if he is able, but don't let that fool you, he's a stern task master, and is quick to serve justice.