THAC0 by the numbers: Difference between revisions
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'''''SPOILER: THERE WILL BE MATH''''' | '''''SPOILER: THERE WILL BE MATH''''' | ||
Alright, lets get to the meat of this thing. Most of you reading this are familiar with the 3rd edition (D20) way of determining TO-HIT successes. This goes something like this: <br> | |||
:Roll 1d20 | |||
:Add Base Attack bonus | |||
:Add modifiers (strength, magic weapon, etc) | |||
:compare total to opponent's Armor Class. | |||
::If larger then hit | |||
::Else miss | |||
<Br> | |||
<br> | |||
'''EXAMPLE:'''<br> | |||
Bob has a BAB of 1 and is wielding a +1 sword of doom. he swings at random cowering goblin A who has an AC of 12. Bob rolls an 8 on his D20, adds in his BAB and sword bonus. ((8+1+1=10)) well 10<12 so bob misses the little bastard. | |||
<br> | |||
<br> | |||
Pretty straight forward right? yeah! absolutely! well lets take a look at THAC0...<br> | |||
Firstly, THAC0 was introduced in later 1st Edition supplements as a way of speeding up the use of To-Hit tables. yeah guys, this all used to be written up in tables....<br> | |||
so, instead of having a hit table written out for all the various Armor class values from -10 to +10 they decided it would be easier to remember the number needed to hit an AC or 0 and calculate from there.<br> | |||
the calculation goes something like this:<br> | |||
:Roll 1d20 | |||
:Add bonus (magic weapon, etc etc) | |||
:Subtract THAC0 | |||
:compare total to opponents Armor class | |||
::if SMALLER then hit | |||
::else miss | |||
<br> | |||
<br> | |||
'''EXAMPLE:'''<br> | |||
Bob has a THAC0 of 8 and is wielding a +1 sword of doom. he swings at random cowering goblin A who has an AC of -2. Bob rolls an 8 on his D20, adds sword bonus, and subtracts his THAC0 ((8+1-8=1)) well 1>-2 so bob misses the little bastard. |
Revision as of 09:54, 21 October 2013
This article attempts to demystify the dreaded THAC0 ((cue ominous music)) and the other various ways to decide TO-HIT rolls.
SPOILER: THERE WILL BE MATH
Alright, lets get to the meat of this thing. Most of you reading this are familiar with the 3rd edition (D20) way of determining TO-HIT successes. This goes something like this:
- Roll 1d20
- Add Base Attack bonus
- Add modifiers (strength, magic weapon, etc)
- compare total to opponent's Armor Class.
- If larger then hit
- Else miss
EXAMPLE:
Bob has a BAB of 1 and is wielding a +1 sword of doom. he swings at random cowering goblin A who has an AC of 12. Bob rolls an 8 on his D20, adds in his BAB and sword bonus. ((8+1+1=10)) well 10<12 so bob misses the little bastard.
Pretty straight forward right? yeah! absolutely! well lets take a look at THAC0...
Firstly, THAC0 was introduced in later 1st Edition supplements as a way of speeding up the use of To-Hit tables. yeah guys, this all used to be written up in tables....
so, instead of having a hit table written out for all the various Armor class values from -10 to +10 they decided it would be easier to remember the number needed to hit an AC or 0 and calculate from there.
the calculation goes something like this:
- Roll 1d20
- Add bonus (magic weapon, etc etc)
- Subtract THAC0
- compare total to opponents Armor class
- if SMALLER then hit
- else miss
EXAMPLE:
Bob has a THAC0 of 8 and is wielding a +1 sword of doom. he swings at random cowering goblin A who has an AC of -2. Bob rolls an 8 on his D20, adds sword bonus, and subtracts his THAC0 ((8+1-8=1)) well 1>-2 so bob misses the little bastard.