Skull & Shackles: Difference between revisions
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In the Skull & Shackles Adventure Path, the PCs take | In the Skull & Shackles Adventure Path, the PCs take |
Revision as of 12:52, 24 January 2013
The shipping lanes of Golarion’s seas and oceans
are filled with fat merchant vessels laden with
trade goods both mundane and exotic, as well
as the pirates and freebooters who prey on them. Under
the banner of their Hurricane King, these buccaneers
sally forth from that archipelago of lawless pirate ports
and anchorages known as the Shackles, plundering the
shipping of countless countries and trade consortiums,
then vanishing back into the maze of islands and reefs they
call home. The nations of the Inner Sea would like nothing
more than to end the pirate menace once and for all, but
the eternal hurricane known as the Eye of Abendego has
thus far shielded the Free Captains of the Shackles from
the threat of retaliation.
In the Skull & Shackles Adventure Path, the PCs take
on the role of pirates, but they must make a name for
themselves in piracy, plunder, and disrepute to truly
become infamous Free Captains of the Shackles. The
most important thing to keep in mind when creating
your character is that piracy plays a significant role in
this Adventure Path—your character should want to
become a pirate, or at least not be opposed to the idea.
This guide offers some tips about the types of characters
that will be best suited for adventuring in the Shackles,
as well as campaign traits to f lesh out those characters’
backgrounds. Finally, it provides rules for ship-to-ship
combat (including sample ships) that will play a major role
in the Skull & Shackles Adventure Path as the PCs captain
their own ship in search of plunder and infamy!
Player Characters
Non-Player Characters
Locations
House Rules
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