THAC0 by the numbers: Difference between revisions

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A modular “weapons platform” the baseline assault rifle features lightweight composite construction, a smartgun system, rigid stock with shock pad. The weapon may be reassembled with optional modules allowing an easy swap for an underbarrel grenade launcher with grenade link, an underbarrel shotgun, compact carbine, sniper rifle (with imaging scope), or LMG (with bipod) configuration.
This article attempts to demystify the dreaded '''THAC0'''  ((cue ominous music)) and the other various ways to decide TO-HIT rolls.
 
'''''SPOILER: THERE WILL BE MATH'''''
 
 
Alright, lets get to the meat of this thing. Most of you reading this are familiar with the 3rd edition (D20) way of determining TO-HIT successes.  This goes something like this: <br>
:Determine AC of opponent
:Roll 1d20
:Add Base Attack bonus
:Add modifiers (strength, magic weapon, etc)
:compare total to opponent's Armor Class.
::If larger then hit
::Else miss
<Br>
<br>
<br>
'''EXAMPLE:'''<br>
Bob has a BAB of 1 and is wielding a +1 sword of doom.  he swings at random cowering goblin A who has an AC of 12.  Bob rolls an 8 on his D20, adds in his BAB and sword bonus.  ((8+1+1=10)) well 10<12 so bob misses the little bastard.
<br>
<br>
TL  Weapon    Damage  Acc  Range    Weight  RoF  Shots    ST  Bulk  Rcl  Cost  LC<br>
8    LMG      5d pi    4+1 800/3,500  12    12!  100+1(3) 9B†  -6    3  $3,300  1<br>
8    AR        5d pi    5+1 800/3,500  9      12  30+1(3)  9†    -5    2  $3,300  1<br>
8    Carbine  5d pi    4+1 800/3,500  7      12  30+1(3)  9†    -4    2  $3,300  1<br>
8    Sniper    5d pi    6+1 800/3,500  10    1    30+1(3)  9†    -5    2  $3,300  1<br>
<br>
<br>
[[Orbital Rain]]
Pretty straight forward right? yeah! absolutely! well lets take a look at THAC0...<br>
Firstly, THAC0 was introduced in later 1st Edition supplements as a way of speeding up the use of To-Hit tables.  yeah guys, this all used to be written up in tables....<br>
so, instead of having a hit table written out for all the various Armor class values from -10 to +10  they decided it would be easier to remember the number needed to hit an AC or 0 and calculate from there.<br>
the calculation goes something like this:<br>
:Subtract targed AC from THAC0
:Roll 1d20
:Add modifiers (magic weapon, etc)
:compare total to adjusted THAC0.
::if LARGER then hit
::else miss
<br>
<br>
'''EXAMPLE:'''<br>0
Bob has a THAC0 of 19 and is wielding a +1 sword of doom.  he swings at random cowering goblin A who has an AC of 8.  Bob rolls an 8 on his D20, adds sword bonus.  19-8=11 well 9<11  so bob misses the little bastard.
 
<br><br>
 
Ultimately while these methods are different in their execution they are equally simple.  the most important thing to remember is that AD&D AC-0 == 3rd ed. AC-20.  both systems start with AC-10 as their base.
((basically having a THAC0 of 19 == BAB +1))
 
 
<br>
quick equation comparison:<br>
'''''MAY CONFUSE YOU MORE! IGNORE IF YOU DON'T LIKE MATH!'''''
<br>
AD&D:  (THAC0-AC)<= (1d20 + modifiers)
3rd ed.:  (1d20 + modifiers) >= AC
<br>
if we flip one equation we get the following:
<br>
AD&D:  (1d20 + modifiers)>=(THAC0-AC)
3rd ed.:  (1d20 + modifiers) >= AC
<br>
we can then convert the AD&D equation into terms more closely aligned to the 3rd ed mind by treating the AC as a modifier to your d20 roll.
<br>
AD&D:  (1d20 + modifiers)+AC >= THAC0
3rd ed.:  (1d20 + modifiers) >= AC
<br>
'''EXAMPLE:'''<br>
Bob has a THAC0 of 19 and is wielding a +1 sword of doom.  he swings at random cowering goblin A who has an AC of 8.  Bob rolls an 8 on his D20, adds sword bonus.  (8+1)+8=17 well 17<19  so bob misses the little bastard.

Latest revision as of 10:38, 21 October 2013

This article attempts to demystify the dreaded THAC0 ((cue ominous music)) and the other various ways to decide TO-HIT rolls.

SPOILER: THERE WILL BE MATH


Alright, lets get to the meat of this thing. Most of you reading this are familiar with the 3rd edition (D20) way of determining TO-HIT successes. This goes something like this:

Determine AC of opponent
Roll 1d20
Add Base Attack bonus
Add modifiers (strength, magic weapon, etc)
compare total to opponent's Armor Class.
If larger then hit
Else miss



EXAMPLE:
Bob has a BAB of 1 and is wielding a +1 sword of doom. he swings at random cowering goblin A who has an AC of 12. Bob rolls an 8 on his D20, adds in his BAB and sword bonus. ((8+1+1=10)) well 10<12 so bob misses the little bastard.

Pretty straight forward right? yeah! absolutely! well lets take a look at THAC0...
Firstly, THAC0 was introduced in later 1st Edition supplements as a way of speeding up the use of To-Hit tables. yeah guys, this all used to be written up in tables....
so, instead of having a hit table written out for all the various Armor class values from -10 to +10 they decided it would be easier to remember the number needed to hit an AC or 0 and calculate from there.
the calculation goes something like this:

Subtract targed AC from THAC0
Roll 1d20
Add modifiers (magic weapon, etc)
compare total to adjusted THAC0.
if LARGER then hit
else miss



EXAMPLE:
0 Bob has a THAC0 of 19 and is wielding a +1 sword of doom. he swings at random cowering goblin A who has an AC of 8. Bob rolls an 8 on his D20, adds sword bonus. 19-8=11 well 9<11 so bob misses the little bastard.



Ultimately while these methods are different in their execution they are equally simple. the most important thing to remember is that AD&D AC-0 == 3rd ed. AC-20. both systems start with AC-10 as their base. ((basically having a THAC0 of 19 == BAB +1))



quick equation comparison:
MAY CONFUSE YOU MORE! IGNORE IF YOU DON'T LIKE MATH!
AD&D: (THAC0-AC)<= (1d20 + modifiers) 3rd ed.: (1d20 + modifiers) >= AC
if we flip one equation we get the following:
AD&D: (1d20 + modifiers)>=(THAC0-AC) 3rd ed.: (1d20 + modifiers) >= AC
we can then convert the AD&D equation into terms more closely aligned to the 3rd ed mind by treating the AC as a modifier to your d20 roll.
AD&D: (1d20 + modifiers)+AC >= THAC0 3rd ed.: (1d20 + modifiers) >= AC
EXAMPLE:
Bob has a THAC0 of 19 and is wielding a +1 sword of doom. he swings at random cowering goblin A who has an AC of 8. Bob rolls an 8 on his D20, adds sword bonus. (8+1)+8=17 well 17<19 so bob misses the little bastard.