From now on to generate dice rolls we will be using a piece of BBcode. this is the same way in which we do things like make an item
bold or
Underlined. To generate a roll simply add
[img]https://criticalthreat.net/smf/Themes/darkbreak_20/images/dice_warn.gif[/img] [color=red][b]This dice roll has been tampered with![/b][/color]
' '
on either side of your desired dice roll. Additionally the (http://criticalthreat.gooberfodder.net/smf/Themes/darkbreak_20rc3/images/bbc/roll.gif) button in your editor window will add the tags for you.
NOTE: REPLACE all { or } with [ or ]
USAGE:Basic Rolllet us say that we want to roll 3d6. we would simply use the following piece of code:
{roll}3d6{/roll}
.
The result would look something like this:
QuoteRolled 3d6 : 2, 5, 3 total 10
Modifying a rollOf course we rarely use basic rolls. Often we want to modify these rolls in some way be it adding or subtracting from a roll or rolling the same set of dice multiple times as in stat generation.
To
add or subtract an amount from a roll simply use the + or - modifiers like this:
{roll}2d12+5{/roll}
This will result in something like this:
QuoteRolled 2d12+5 : 6, 11 + 5, total 22
Now lets say that we wanted to create a grouped
ATTACK and DAMAGE roll. The default description for a roll is "rolled." the result shows "ROLLED 2d12+5" but what if we wanted that label to say DAMAGE: 2d12+5? we can change this by simply enclosing the labels we want within '{ }' in our roll.
To illustrate this we will create a set of rolls for attack and damage. we want our rolls to say "ATTACK: 1d20+5" and DAMAGE: 2d6+7".
The code we need for this is:
{roll}ATTACK: 1d20+5 {/roll}
{roll}DAMAGE: 2d6+7{/roll}
This results in a return of:
QuoteATTACK: 1d20+5 : 13 +5, total 18
DAMAGE: 1d6+7: 2 +7, total 9
Rolling StatsThe next issue is rolling basic stats. The normal CT rolling formula is 6 rolls of 4d6 rerolling anything 2 or under. so how do we do this with the new rolling tag? simple!
First we must learn how to roll
MULTIPLE SETS of dice to do this we simply add a multiplier after the roll to be made like this:
{roll}2d6x3{/roll}
This would result in:
QuoteRolled 2d6 : 6, 3, total 9
Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 1, 5, total 6
Next we need to learn how to
REROLL any roll of 2 or below.
The carrot character '^' allows us to keep only rolls ABOVE a certain number while the 'v' character allows us to keep rolls BELOW a certain number.
{roll}2d20^10{/roll}
{roll}2d20v10{/roll}
would respectively look like this:
QuoteRolled 2d20^10 : 3 8 10 3 17, 2 10 9 10 14, total 31
and
QuoteRolled 2d20v10 : 11 3, 3, total 6
as you can see all the rolls are still listed, however the unwanted rolls are struck through.
So lets roll some statistic now!the code we will use is as follows:
{roll}4d6^2x6{/roll}
and this results in:
Quote4d6^2 : 6, 1 5, 3, 3, 17
4d6^2 : 5, 1 2 3, 5, 4, 17
4d6^2 : 2 2 5, 4, 5, 2 1 1 4, 18
4d6^2 : 3, 1 6, 3, 6, 18
4d6^2 : 4, 5, 2 3, 5, 17
4d6^2 : 3, 4, 3, 2 3, 13
And there we are! I hope this article has helped explain the new changes to our site. please feel free to contact me with any questions you may have
-Krathognis
Rolled 4d6^2 : 2 2 3, 5, 6, 5, total 19
Rolled 4d6^2 : 2 6, 2 1 4, 3, 2 1 4, total 17
Rolled 4d6^2 : 3, 3, 4, 1 4, total 14
Rolled 4d6^2 : 1 5, 3, 4, 1 6, total 18
Rolled 4d6^2 : 2 3, 6, 1 2 1 4, 5, total 18
Rolled 4d6^2 : 6, 2 6, 2 5, 2 1 5, total 22
Rolled 3d6+15 : 2, 2, 6 + 15, total 25